Materials are little files that you create and store with your project. … maybe none of them is applied to any of your objects: While you may have created 1.000+ materials inside your Material Manager … Now to start, first let’s get a common misunderstanding out of the way: Digital Material and Mapping < Also, I don’t describe Luminance since this is a lighting issue. ![]() Also, no Alpha-mapping because this definitely belongs into an article on modeling. I will not cover Transparency (this is pretty straight-forward) and Sub-Surface-Scattering (no average use-case). ![]() I will also talk about bitmaps and shaders. I will cover Diffuse, Reflection, Bump / Normal mapping and Displacement. Which again I utilize a lot – which is stuff for another piece to write. Most important though, at least with C4D R20: It doesn’t play with C4D’s new GPU-based, fast ProRender. Why? Well – first of all this is a massive subject worth an article on its own. Create Digital Material: But which one?ĭisclaimer: In this article I won’t talk about C4D’s new Material Node Editor.However, I thought it useful to write down some basic rules how to set up a material properly. And you’ll find tons of info about it – not least in Cinema4D’s manual. Then again, basically all those digital material systems work the same way. And it allows to run many more 3rd-party renderers as plugins, among them Renderman, Arnold, VRay . Now think of it: Cinema4D itself has 3 built-in photorealistic renderers. In fact, each renderer has a system of its own, creating lots of compatibilty issues that drive everyone crazy. One reason: There is no standardized material system in computer graphics today. Let me show you some fundamental Cinema4D features to create physically correct surfaces.Ĭreating a good texture may seem a confusing matter in the beginning. In Architectural Visualisation digital material makes all the difference.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |